Panorama

From April 8th to 12th - Vestibules at Cité des sciences et de l'industrie

The NewImages Panorama highlights a selection of immersive works exploring the notion of boundaries: physical or psychological, visible or invisible. It invites audiences to cross liminal spaces and experience new forms of perception, where reality shifts, bodies transform, and storytelling expands beyond familiar limits.

Collective Body by Sarah Silverblatt-Buser

ATLAS V , Body of ways & Onassis ONX

France, USA

Collective Body is an interactive, virtual reality experience that invites us to meet ourselves and each other through movement. Set in the middle of a New Mexican storm, participants are guided to rediscover their first ways of engaging with the world, symbolizing formative life events that culminate in a shared exploration of our embodied selves. These key moments—beginning alone, discovering the unfamiliar, first encounters, and joyfully moving together—represent how our personal and collective stories are written through movement. Designed for 4 participants or more, Collective Body asks: how does a body hold histories over time and how are those histories felt and shared?

Out of Nowhere by Kris Hofmann & Andreas Wuthe

Hofmann Studio, spec.Studio & Animate Projects

Austria, Germany

Our weather is getting angrier. Everywhere. Out of Nowhere gently explores how preserving alluvial forests, marshes and wetlands can help us face the challenges of an ever angrier, unpredictable climate. Told through the eyes of Anna, a lifelong resident of Hallein in Austria, the experience flows from a personal memory of the devastating floods that hit Europe in 2021 to reveal how reconnecting with nature may be key to protecting ourselves going forward.

Sense of Nowhere by Hsin Hsuan Yeh

RE:Anima Joint Master & Joyful Beings Animation Studio

Taiwan, Finland, Belgium, Portugal, France

Where do we go when we zone out, and how do we find our way back to reality? Sense of Nowhere is a journey from no-where to now-here, inspired by The Way from Taoism, the Illusion from Buddhism, and Jung’s practice of Active Imagination. Blurring the line between inner world and outer reality, it transforms sonic, fragmented thoughts into a tangible experience. It is an invitation for the audience to explore the subconsciousness, piece together hidden clues, and find their way returning to the present moment.

The East Sea by Michel D.T. Lam, Chantal Thuy & Kim Thuy

fig55

Canada

From the Mekong to the St. Lawrence, three generations, one family, a uprooted forest. The East Sea is a VR experience that takes you on an imaginary journey from Vietnam to Canada. An exile, one family, three generations. From the East Sea to the Saint-Lawrence river, from one shore to another, names and words change while water keeps flowing and life continues its course. Like the flow of a river, time cannot be reversed. But new trees can be planted, new forests can be grown.

The Machine of Dreams and Nightmares by Miri Segal & Nir Harel

Self-Production

Israel

A psychoactive artwork that explores dreamlike visions and political nightmares, unfolding through the viewer’s gaze, blinks and shut eyes, It confronts blindness (to crimes). A flickering light-echoing Gysin’s trippy Dreamachine-shines during moments of inward stillness imbued by terror.

We Are Dead Animals by Tote Tiere Maarten

Valk Productions, Menetekel Film

Netherlands, Germany

We Are Dead Animals is a casually transcendental VR game. Bring animals back to life in the virtual paradise created by Tote Tiere Maarten. He collected all the animals he found in his direct surroundings and placed their corpses in paradise - from a deer shot by hunters to a hedgehog run over by a car - for you to explore, collect and create new animals.

… and don’t forget to eat, or you will die!

The Island of Shells by Chang Hao-Yuan, Wei Shiue-Ying & Ko Chia-Wen

Flash Forward Entertainment, Digital Rise & Khora

Taiwan, France, Denmark

In a museum, we, the new guides of the Human Rights Museum, encounter an elderly guide Fred Chin, the former political prisoner, who requests our assistance in arranging the exhibition room. Upon discovering an old shadow puppet, he invites us to play, transporting us into a fantasy world narrated by Fred Chin's mother.  In this tale, a boy embarks on a quest for treasure for his mother. Guided by a bluebird, he reaches an island where they uncover the treasure hidden beneath a burnt pine tree. Fearing accusations of arson, they are enticed by the bluebird to seek refuge in a cave, where they realize the bird is an accomplice of a tear-feeding monster…

Gravity VR by Amir Admoni & Fabito Rychter

Delirium xR

Brazil, Peru

GRAVITY VR is a 15-minute interactive VR short set in a surreal world where everything is in constant freefall — including the player. Yet in this strange universe, without walls, horizon, or any sense of up or down, there is no vertigo and no fear.  In this endless descent, the player encounters Osório and Benedito, two elderly brothers who have spent their entire lives drifting through this perpetual fall. For them, it is simply the way the world has always been.  But nothing lasts forever.

Less Than 5gr of Saffron by Négar Motevalymeidanshah

Ten2Ten Films & Atlas V

France

Golnaz, a 23-year-old immigrant Iranian girl, tries to cope with her new life in Germany. 

She finds a pack of Saffron that reminds her of home. Golnaz cooks some rice to add saffron, a heartwarming dish from her past. but she didn’t expect that this moment would bring her back into the most traumatic events of her life.Three years ago she survived a tragic drowning that took away her family while traveling illegally in a boat.

Amusique by Cédric Plessiet & Kelly Mezino

AIAC INREV université Paris 8, La Kyrielle

France

When Man Ray looks at the back of his muse Kiki, what does he see? A back? A violin? What, then, distinguishes a model from a muse? What does the artist see when he looks at his model or creates a work of art? The beauty of a body? Or something beyond that?