Carte Blanche

From April 8th to 12th - Carrefour numérique² at Cité des sciences et de l'industrie

The Carte Blanche section highlights the vitality of emerging artistic creation and research by providing a space for experimentation for students and teachers. These works explore new forms of storytelling and interaction, questioning our relationship with the body, memory, imagery and digital environments.

UniTouch by Amaury SALZI, Stevens LECURIEUX & Wassila SAID-KARIM

ATI Paris 8

France

A fusion of immersive technologies invites visitors to explore geometric worlds where data corruption gives way to expressionism. Gesture-based navigation allows visitors to immerse themselves in a world of sonic and visual glitches.

Mirage by Alissar LAIKA, Athanasios TOME-KANELLOPOULOS & Shiyuan QI, Sam EGAN

ATI Paris 8

France

Childhood memories of the Middle East, brought to life through an immersive and collaborative installation. Memory, sharing and digital art… By looking in a particular direction and blinking, visitors move from one sequence to the next.

Daydream Bakery by Joseph CAUMON & Ketsia PAPATY

ATI Paris 8

France

A virtual reality experience designed for rehabilitation, offering culinary and psychomotor exercises within a unique and cheerful visual and auditory environment.

The Stage by Apolline BRULEBEAUX, Dana COLOMINA, Gabriel COMBE & Maxence STEPHAN

ATI Paris 8

France

A geolocated camera reveals an alternative universe where souls are born in the form of autonomous, procedurally generated entities. Invited to explore this space, the visitor takes with them a trace of these creatures’ DNA, printed out by the printer that forms part of the installation.

Corridor 14 by François GUTHERZ

Self-Produced

France

Corridor 14 is a virtual reality installation that presents the viewer with a fictional scientific archive composed of AI-generated images. Blurring the lines between documentary and fiction, the work explores our relationship with images, memory and the ways in which they are created.

Immersive Hybrid Place by Sophia KOURKOULAKOU

ArTec, PSL, SK-Continuum, INREV, Paris 8

France

Immersive Hybrid Place is an XR installation in which the audience explores controversial urban video testimonies in VR. By navigating through 3D reconstructions, the viewer becomes an engaged witness and questions the mediation of images in the public sphere.

Everything goes by Ikse Maître, Matthieu Courgeon, Sophie Larger, Gaële Misiak, Vincent Hulot, Adrien Duwat, Tim Schneider, Hélène Salvator & Nicolas Barizien

Le sas - La métonymie, V|LF-Spiro3D

France

The first breath marks the transition from liquid to air. Breathing in, breathing out: a vital act, repeated millions of times without a second thought. With Everything goes, visitors discover an augmented mirror in which their reflection reveals their lungs in motion. This interactive work explores the relationship between the physical body and its virtual double, centring on the act of breathing, that invisible flow through which everything passes.

Perturbatio by Charles Ménard-Wendling & Tim Schneider

Le sas - La métonymie

France

Perturbatio is an interactive installation that explores the ‘breathing’ of ecosystems and cities. It highlights the cumulative impact of individual and collective actions on the respiratory balance of living organisms and urban environments. Visitors are invited to make connections between everyday actions and global phenomena, and to reflect on their place within these complex systems.

The Sound of the air by Ikse Maître, Matthieu Courgeon, Déborah Lebert, Sophie Larger & Gaële Misiak

Le sas - La métonymie

France

Without even realising it, we take billions of breaths over the course of a lifetime. Invisible yet essential, breathing becomes perceptible here: its sounds, its rhythms, the air within us and around us. A sensory experience of this shared element, which connects us for as long as we live.

The incredible journey of The Abyss Castaway by Axel Belin and Rémi Sagot-Duvauroux

EnsadLab

France

Join the chaotic filming of “The Castaway of the Abyss”, an epic adventure where the hybrid set, part real, part virtual, becomes a stage for interactive props, triggering special effects, sound effects and giant puppets. A raging ocean, fantastical creatures, high-speed chases, titanic battles – the stakes are high for the volunteer film crew.

W.I.L.D by Emily-Rose Strich

Université Gustave Eiffel - IMAC

France

W.I.L.D. (Wake-Initiated Lucid Dream) refers to a technique used to enter a lucid dream directly from a waking state. Inspired by this process, the experience invites us to visit a childhood friend trapped in a world of memories, which we can explore and shape.