XR Distribution Market

Le XR Distribution Market est dédié aux œuvres finalisées et prêtes à être diffusées. Il met en relation les porteurs de projets avec des commissaires, distributeurs et lieux culturels afin de soutenir la circulation et la visibilité internationale des œuvres immersives.

'You'ro Dance

'You'ro Dance by Ark Park

6DOFamine

Republic of Korea

<'You'ro Dance> is an XR immersive performance that enables people with no dance experience to move and perform. By speaking words instead of learning choreography, participants generate AI-driven movement in real time, lowering the barrier to dance.

A Long Goodbye

A Long Goodbye by Kate Voet & Victor Maes

Cassette for timescapes

Belgium, Luxembourg, the Netherlands

In this animated, interactive VR experience, we walk in Ida’s shoes, a 72-year-old pianist living with dementia. A Long Goodbye is a poetic experience about the long goodbye of two lovers who shared a life together.

Attractiveness

Attractiveness by Djoser NDAO

NEO SAMO

France

Nous suivons le parcours d'une valise pour le moins convoitée par ses relayeurs...

Black Cats & Chequered Flags

Black Cats & Chequered Flags by Elisabetta Rotolo, Siobhan McDonnell

MIAT

MIAT- Multiverse Institute For Arts And Technology

Black Cats & Chequered Flags is an immersive installation into Alberto Ascari’s life, blending spatial memory, multiplayer MR, and a stylised VR interactive narrative. Through archival footage, 360° films, motion capture, spatial sound it explores racing, superstition, glory, and tragic destiny.

Cadence of Altered Illusions

Cadence of Altered Illusions by Tupac Martir

Satore Studio

Portugal

Cadence of Altered Illusions is an immersive theatre in mixed reality, exploring memories, dreams, and emotional growth. From youthful Chris to reflective Aiken. The character learns, reacts, and evolves based on user presence, transforming storytelling into a personal, immersive journey.

Carbon Black by Jérôme Waeselynck

Diversion

France

To study the impact of carbon black, adventurer Matthieu Tordeur and glaciologist Heïdi Sevestre cross 1,500 km by kite-ski, collecting snow and data. The samples are analyzed in the laboratory by scientist Ulyana Nadia Horodyskyj, paving the way for more responsible, low-carbon polar science.

Collective Body

Collective Body by Sarah Silverblatt-Buser

ATLAS V , Body of ways & Onassis ONX

France

Collective Body is an interactive, virtual reality experience that invites us to meet ourselves and each other through movement.

Dance Dance Dance - Matisse

Dance Dance Dance - Matisse by Agnès Molia & Gordon

Lucid Realities

France

Balade immersive dansée entre différentes œuvres d'Henri Matisse, Danse Danse Danse - Matisse, propose une chorégraphie originale signée Sarah Silverblatt-Buser à laquelle l'utilisateur prend part, comme un hommage au mouvement et aux couleurs si puissamment représentes par Matisse.

Dance Of Drauganna

Dance Of Drauganna by Nicole C. Strasser

Reynard Films

Germany

Dance of Drauganna is an interactive VR rhythm game exploring life’s diversity and our spiritual connection to the universe. Players dance through different life forms, experiencing creation and discovering how all beings are interconnected.

DRIFT

DRIFT by DESLIAS Frédéric

SKLER Paul-Emile

Française

DRIFT propose à un équipage d’embarquer dans le vaisseau d’une astronaute. Elle accompagne les néo-astronautes dans un voyage vers le système exo-planétaire de l’étoileTrappist1E, laissant derrière eux notre système solaire, tout en croisant la route de divers phénomènes astrophysiques.

Earths to come by Rose Bond

Diversion

United States

Earths to Come’s painterly, penciled moving images, interweave with original vocal music conjuring an intimate presence to find vastness and insularity in the simplicity of an 8-line poem by Emily Dickinson. Sound designer Massimiliano Borghesi, working with creative studio PASE, mixed individual voice tracks from vocal band Roomful of Teeth. It is available for a range of platforms including VR Theatre, Full Dome and individual headsets.

ECHOES OF THE JORDAN

ECHOES OF THE JORDAN by Roy Kimhi

One Atmosphere

Israel

“Echoes of the Jordan” is an immersive documentary series that chronicles the life and decline of one of the world's most sacred rivers. Through a multi-sensory spatial experience, participants will journey through the river's rich past and its possible future.

Eddie and I

Eddie and I by Maya Shekel

Moosh Studio

France, Germany, Israel

When 8-year-old deaf Ron fears his first camping trip, his mother shares a tale of Eddie the Camper, a friendly forest monster. The story comes alive, and Ron meets you- as Eddie. Together you embark on a journey, breaking barriers with sign language.

EGON SCHIELE - a personal encounter

EGON SCHIELE - a personal encounter by Gerda Leopold

AMILUX Film

Austria

It is a cold night in late October 1918. Egon Schiele, caught in a febrile delirium, begins to draw a portrait of us in his studio, while involving us in an intense conversation. Through flashbacks, we delve into the world of “Vienna 1900” and experience different scenes from his life.

Faces

Faces by Haejung Jung

Self produced

South Korea

This work expands the ocean’s fluid boundary into a temporal dimension. Beginning in a future desert once ocean, the viewer encounters unfamiliar presences through fossils and reflections, ending in the deep sea where the sense of “I” dissolves.

Fallax

Fallax by Owen Hindley

Huldufugl

Iceland

An escaped prisoner flees into the Icelandic countryside. After their friends mysteriously vanish, they are pulled into a space where time and nature move differently. Featuring motion captured circus artists & realtime animation, this is Iceland's first film made for virtual reality.

Freedoom of the Press

Freedoom of the Press by Dina Khalil

Self produced

Egyptian

Freedoom of the Press is an immersive AR experience that confronts press suppression through embodied narrative. Three virtual silhouettes of assassinated women journalists appear in your space, to share their stories and evoke empathy for the risks journalists face worldwide.

Gonzo Lolita VR

Gonzo Lolita VR by Nina Robin

Self produced

France

UN JEU PERFORMATIF EN RÉALITÉ VIRTUELLE OÙ L’ON JOUE AVEC SON CORPS. UNE ÉGLISE, UNE ETRANGE POUPÉE: ENTREZ DANS LE TEMPLE DE LA PORNOGRAPHIE ET DÉBLOQUEZ L’ANAMORPHOSE !

Habitat

Habitat by Tato Araoz & Juan Sorrentino

MONTE

Argentina

HÁBITAT is an immersive project by MONTE addressing the environmental crisis of the Argentine Chaco. Through audiovisual immersion, sound, and spatial installation, it invites ecological awareness, collective reflection, and narratives of environmental justice and the rights of nature.

HeartBeat

HeartBeat by Fortage Fanny (Bonnie Lisbon)

ENTER.black

france

HeartBeat, Son cœur a trouvé sa cadence dans le silence des rencontres est une performance immersive qui explore la connexion humaine à travers l es battements du cœur.

Hinterlands

Hinterlands by Rebecca Evans

Self-produced

United Kingdom

Inspired by microorganisms called extremophiles living on the edge of habitability, in Earth’s most inhospitable environments, Hinterlands is a mixed reality headset experience on the speculative futures of human evolution.

HUMAN VIOLINS

HUMAN VIOLINS by Ioana Mischie

STORYSCAPES

Storyscapes

HUMAN VIOLINS is an interactive VR experience on the power of transformative music in the darkest of times. Inspired by heartbreaking a real fact. We follow the fictionalized story of Alma, a violin lover and we are offered the chance to play and take the legacy of her music further.

IF YOU SEE CAT

IF YOU SEE CAT by Atsushi Wada

Kodansha VR Lab, Ltd.

Japan

A boy whose only friend is a hallucination of a cat and a hospital that tries to eliminate the hallucination with drugs. A story that asks what is the right prescription for mental illness.

Imaginary Atlas, Amazônia

Imaginary Atlas, Amazônia by GABRIELA Bila

Self produced

Brazil

Imaginary Atlas, Amazônia is an immersive XR installation set in Belém in 2125. Through interactive projections, kinetic sculptures, and handcrafted interfaces, audiences navigate a post-climate city shaped by tides, adaptation, and alternative urban ecologies.

Indulto

Indulto by Mélanie Courtinat

Self produced

Français

Indulto est une œuvre interactive qui détourne délibérément les codes du jeu vidéo traditionnel, et plus spécifiquement les mécaniques de tutoriel et de combat de boss. Ici, l’interaction ne sert qu’à révéler la fiction du choix et la fascination pour les rituels violents codifiés.

Infinity Eggs

Infinity Eggs by Vladimir Nefedov

Self produced

Poland

"Infinity Eggs" is a 51-minute fully AI-generated film about an alien occupation of Earth through war, propaganda, weapons, and bureaucracy. Over time, the characters discover that their reality is artificial and that their lives are controlled by an external system.

Kalunga

Kalunga by Maria Trindade

Duellmann Filmproduktion UG

Germany

“Kalunga” is an interactive VR that lets the player meet Ilu, a little girl that is living with her family in a peaceful African village. One night, they get raided by slave traders. Ilu and her family get captured and brought to a ship to Brazil. But Ilu has her magical puppet Kalunga with her.

Kamukuwaká - The Call of the Forest

Kamukuwaká - The Call of the Forest by Piratá Waurá

Brazilian XR studio (est. 2015).

Brazil

Dive deep into the Amazon, where the indigenous Wauja people leverage the wisdom of their ancient myths into the struggle to protect the forest from loggers and climate change. Follow a shaman into the dream world and join the fight to save the Earth.

Korstmos by Tibor de Jong

Diversion

The Netherlands

Korstmos is a VR experience about boundaries and social isolation. We follow the protagonist Dalwin de Paauw over a period of approximately 23 minutes, precisely the time it takes for his groceries to be delivered.

Less Than 5gr of Saffron

Less Than 5gr of Saffron by Négar Motevalymeidanshah

Ten2Ten Films & Atlas V

France

Through the story of Golnaz, a young Iranian immigrant, Less Than 5gr of Saffron immerses us in the heart of the trauma imposed by forced immigration.

Masquerade. Chapter 1: The Pillaro Devil Dance

Masquerade. Chapter 1: The Pillaro Devil Dance by Juan Pablo Urgilés

David Lucio

Ecuador

A VR experience that, through dance and a mask, takes the user on an immersive journey to explore the stories and origins of the Píllaro Devil Dance in Ecuador. The mask serves as a gateway to this magical world, which transforms based on the participant’s interactions and dance skills

Mirage

Mirage by Naima Karim

Self produced

Dutch

Mirage is an interactive virtual reality experience inspired by Naima Karim's personal experience with her daughter’s journey through depression and anxiety, conveyed metaphorically through her 3D artwork. It uses a haptic vest and noise-cancelling headphones to enhance the experience.

MODULE IN DOME

MODULE IN DOME by WEIJHIH CHENG

CHENG WEI ZHI Art Studio

Taiwan

MODULE IN DOME is an immersive fulldome experience in which the audience embodies a giant mechanical sphere, witnessing the rise of war and the end of the world. Traveling through a desolate post-apocalyptic landscape, the work explores abandonment and the gradual awakening of machine consciousness.

Nazar

Nazar by Lara Kobeissi

Self produced

Lebanon

Nazar is a tender, intimate encounter between the artist and her mother, embodied by participant and performer in this live VR performance. The work unfolds as experiential poetry within shared evil eye rituals of care, across three decades of unrest and the artist’s eventual migration.

Palace Immersive Goong

Palace Immersive Goong by Rene Hyewon Lee

Giioii Immersive Studio

South Korea

As invited envoys, participants step into the Joseon Dynasty’s last unrealized royal banquet of 1902. In this multi-user LBE VR experience, they move through palatial spaces together, sharing rituals and performances from a celebration that existed only in imagination—until now

Performative Salvation

Performative Salvation by Alec Pla

Self produced

United States

Performative Salvation is an interactive, LLM-enhanced VR film in which the player (in the role of a space-station crew member overlooking Earth) is interrogated by a godlike AI debating whether humanity is salvageable.

Plant Being

Plant Being by Juliette Lefay / Theo Brice / Nil Draloscona / IUNI

Self produced

France

Plant Being est une installation audiovisuelle entièrement générée par une plante. Son activité électrique naturelle est captée en temps réel et transformée de manière onirique en sons et en visuels.

Playing With Fire

Playing With Fire by PIERRE-ALAIN GIRAUD

Atlas V

UK, France

An Immersive Odyssey with Yuja Wang draws audiences into her personal and artistic journey through a multisensory mixed reality concert. Her inner thoughts as running commentary; and dazzling animations, all experienced via a cutting-edge HTC VIVE Focus Vision headset.

Read the sky

Read the sky by Summergō Lab

Neysa Rivadineira

Summergō Lab - Bolivia

5 constelaciones oscuras y 5 animales conectan el Universo con la Tierra, influyendo en los ciclos de la agricultura y la vida. Este viaje a la Vía Láctea sigue el ritmo de estas entidades transformando nuestra percepción de cómo leemos el cielo. https://youtu.be/aVr2hXW_NaA

Reframing Queer Exile

Reframing Queer Exile by Em Rose Hamilton

Adventice

France Production / UK Artist

Reframing Queer Exile, Chapter I: Victoria is the first chapter of an intimate non-fiction journey unfolding across six multi-sensory audiovisual installations, giving voice to the lived experiences of LGBTQ+ asylum seekers and refugees.

Revival Roadshow

Revival Roadshow by Luke Conroy and Anne Fehres

Nullshima Studio

The Netherlands

A mysterious artwork sparks a darkly absurd vision of the future shaped by fake news, consumerism, plastic pollution, and irreversible climate change. Built from thousands of collaged images, Revival Roadshow critiques media manipulation, colonial legacies, and their ongoing consequences.

SILIQ

SILIQ by Te-Hsing Lu

Fifth Atrium

Taiwan

In the near future, SILIQ, an advanced drone, crosses Taiwan to deliver a secret cargo. Seeing through machine vision, it encounters rituals and landscapes, gathering data to speculate its own understanding of spirituality, consciousness, and the world.

SOMA VR

SOMA VR by Lisa May Thomas

May Productions

UK

SOMA is an 8-person interactive and social VR experience centred around a movement-based and sensory play with physical and virtual strings. The piece explores the tension between the felt sensed space of our physical reality, and the ocular centric realm of the technology.

Sunflower - Rondo for the Celestial

Sunflower - Rondo for the Celestial by Chia-Hui Lu

The Egret Foundation

Taiwan

"Sunflower" blends original music, “Rondo for the Celestials," with a surreal journey into a pianist's dreamscape reflecting on hope amidst global turmoil. Recalling her father's fight for democracy and his detention during the dystopian White Terror period, she grasps the power of resilience.

The Awake

The Awake by Hsiao-Ting HSIEH

InTW Studio

Taiwan

The Awake is an immersive dance VR on ALS, using a frozen-curse metaphor to show lives trapped in silent bodies. Through abstract movement, dancers express patients’ inner voices. Everyday objects dissolve, creating a poetic journey between fear, resilience, and life’s will.

The Clouds Are Two Thousand Meters Up

The Clouds Are Two Thousand Meters Up by Singing CHEN

Public Television Service Foundation (PTS)

Taiwan

After his wife’s death, Guan discovers her unfinished novel linking the clouded leopard to the Rukai tribe’s origin myth. Guided by grief and memory, he journeys through dreamlike inner landscapes, reflecting on love and loss.

The Dollhouse

The Dollhouse by Charlotte Bruneau, Dominic Desjardins

Wild Fang Films

Luxembourg, Canada

The Dollhouse is an animated interactive VR experience where 9-year-old Juniper untangles guilt over her family’s treatment of Magnolia, a visiting cleaner. Reenacting memories with her dolls, she confronts power dynamics at home and finds the courage to follow her heart.

The Empathy Creatures

The Empathy Creatures by Mélodie Mousset

Digital Rise

Switzerland

Empathy Creatures is an AI-driven VR installation where participants nurture a fragile virtual bird through mindful rituals, while its unscripted life on a large screen evolves with the collective care it receives.

The Exploding Girl VR

The Exploding Girl VR by Caroline Poggi & Jonathan Vinel

Atlas V

France

For the past three months, Candice has been exploding every day. Sometimes even 2 or 3 times a day. Her record is seven times. She currently has 192 explosions.

The Eyes

The Eyes by Alan Kwan

Self produced

Hong Kong SAR

“The Eyes” is a free-roam VR cinematic experience that immerses the viewer into a fictional ritual that seeks the lost spiritual eyes of humans in a world of wars, deaths, and chaos.

The Great Escape

The Great Escape by Joren Vandenbroucke

Animal Tank

Belgium

Three moody geraniums take control over their fate and plan their escape from the windowsill they spent their entire boring life on.

The Island of Shells

The Island of Shells by Hao-Yuan CHANG

Flash Forward Entertainment

Taiwan

In a museum, we, the new guides of the Human Rights Museum, encounter an elderly guide whose name is Fred CHINE, requests our assistance in arranging the exhibition room. Upon discovering an old shadow puppet, he invites us to play, transporting us into a fantasy world...

The March

The March by Leo Erken, Frieda Gustavs

nl12|lab

The Netherlands

The March is a non-linear immersive VR that deals with our relations and responsibilities with war, inequality, violence and social conflict. Visitors will find themselves in the shoes of perpetrator, victim and passive spectator.

The sad story of the little mouse who wanted to become somebody

The sad story of the little mouse who wanted to become somebody by Bourniquel Nicolas

Atlas V

France

When a talented yet unknown little mouse meets a powerful toy manufacturer, she seizes the chance to share her unique vision with the world - will her ambition bring her the glory she desperately craves?

The Secret of the Pyramid Builders

The Secret of the Pyramid Builders by Gable Pierre : directeur créatif

Excurio

Française

"Le trésor des bâtisseurs" nous met au défi de résoudre l'énigme de l'édification de Khéops. Le visiteur explore une série de décors de l'Egypte pharaonique, rencontre ouvriers et bâtisseurs et mène une enquête pour tenter de dissiper le mystère entourant la construction du monument.

The Siren by Melanie Courtinat

Diversion

France, Switzerland

In The Siren, players embody a heroine in shimmering armor, wandering a beach at dusk. Under the guidance of an omniscient narrator, they collect bioluminescent seashells before facing a deeper dilemma: the rescue of a damsel in distress. Through choice-driven interactions,the experience unravels multiple endings, questioning the meaning we assign to game actions and our motivations as players.

The Time Before

The Time Before by Leo Metcalf

Self produced

United Kingdom

Caught between waking life and dreams, Olly delves into his childhood memories, navigating the fantastical dream worlds his sister created to shield them from family strife.A journey into the buried past that shapes who we are.

The Werewolf Experience

The Werewolf Experience by Christopher Morrison

Stacka pioneers narrative

Belgium

1851: You wake from your stupor in an alleyway. The full moon beams down and you HOWL, your transformation begins. Running through the forest, you hunt the white stag to rid yourself of your curse. But your howls have not gone unnoticed… while you hunt the stag, the townspeople are hunting you.

User Agreement

User Agreement by Rafał Kruszka

Self produced

polish

By exploring a 6DoF VR environment, participants access digital tools that expand perception. Through a synesthetic simulation, AI-generated content reflects on thoughts, speech, emotions, and its own structures, offering insight into the inner logic of algorithmic systems.

We Are Dead Animals

We Are Dead Animals by Tote Tiere Maarten

Valk Productions

Valk Productions (NL)

Explore paradise using only your hands!Find and collect all the hidden dead animals. Magically revive them. Read their stories; learn how they were found, how they died. Set them free or create new species.… and don’t forget to eat, or you will die!

Where The Sun Never Sets

Where The Sun Never Sets by Elise Morin

Self produced

Française

Where the Sun Never Sets est une installation immersive interactive qui explore des territoires marqués par l’héritage nucléaire. Le regard du spectateur active une narration sonore non linéaire, révélant des récits humains, scientifiques et environnementaux.

Where We Meet

Where We Meet by Unwired Dance Theatre - Clemence Debaig & Livia Massarelli

Unwired Dance Theatre

United Kingdom

What if you could hear other people's inner thoughts? Where We Meet is an intimate and communal experience at the intersection of dance, spatial audio, XR and mental health. Through interactive headphones, audiences can tune into the inner world of the character of ther as they get close to them.