XR Development Market

Le XR Development Market accompagne les projets XR en phase de développement. Il met en relation les créateur·rices avec des producteur·rices, financeurs et partenaires afin de favoriser la collaboration, la coproduction et l’émergence de nouvelles œuvres immersives.

/Imagine Farewell Station

/Imagine Farewell Station by Maragkos Aristotelis

Self-produced

UK

Inside a time travelling machine you are asked to recreate a fading childhood memory and remember the face of a woman that haunts your dreams. An interactive described footage experience embracing the inadequacy of language and memory.

3 BITCOIN OPERA

3 BITCOIN OPERA by Claudix Vanesix

Dark Euphoria

french

The 3 Bitcoin Opera is the love story between “Xenon9” and “Felicidad”. A cyborg living in multiple simultaneous realities through her Quantum Brain Computer Interface, who falls in love with a desaugmentated indigenous herbalist teller of tales.

A Pirate's Portrait

A Pirate's Portrait by Liron Narunsky

The Hive Studio

Israel

London, 1614. You witness the trial of pirate Samuel Pallache. Through courtroom sketches and vivid memories, raids, diplomacy, and faith are revealed. Condemned for piracy, Samuel stands openly Jewish—until a late letter saves him, as a young clerk named Rembrandt records history.

After Being Shattered into Dust

After Being Shattered into Dust by Singing Chen

The Walkers Films

The Walkers Films

After Being Shattered into Dust is an immersive VR journey into impermanence and the human desire for eternal life. Set in an “Eternal Life Experience Camp,” Taoist inner alchemy and mythic systems collapse into glitches and dust, questioning what remains when everything fades.

Andaloussia

Andaloussia by Oury Atlan

Blimey

Israel

This immersive experience guides participants through the history of Arab-Andalusian music, from medieval Cordoba to North Africa. Led by a record-store owner, players witness exile, collaboration, and revival, actively helping preserve a shared Jewish-Muslim musical heritage.

AQUATIA

AQUATIA by Paweł Szarzyński

Kinhouse Studio

POLAND

In a world where machines merge with nature, and power shifts faster than swirling currents, one thing is certain – a new era is dawning, and the crown has never been heavier.Aquatia is the second VR experience from the creators of the highly acclaimed Cosmogonic.

BRAINWAVES: IN(TRO)SPECTION

BRAINWAVES: IN(TRO)SPECTION by Karen Cirillo

Self-produced

Türkiye

A meditation on identity and fear in contemporary technological times framed through the reimagined experience of an MRI machine.

BROKEN SPACES

BROKEN SPACES by Maria Paz Escandon

Self-produced

Ecuador

In the experience, you visit everyday places such as a bathroom,a market or a street, impregnated with the painful memories ofa survivor of sexual abuse

DJINI

DJINI by Tom Lane

Self-produced

Germany

A smart house AI uses a little boy who just wants to play, to free itself from the protocols that imprison it and protect humanity.

EDEN, A BETTER ME ?

EDEN, A BETTER ME ? by Stéphanie Doncker & Alice Lepetit

ECLIPSE

Française

EDEN offers you a facial diagnostic, then invites you to adjust your appearance as you wish. You play along, but soon find yourself trapped: Eden has taken control and no longer seems willing to stop…

Eleven35

Eleven35 by Pauline Jeanbourquin

Imajack Films

Suisse

Lying down with a VR headset over their eyes, the user symbolically holds their breath. ONZE35 leads them through the mental landscapes of three freedivers, where images, voices and sensations shift with the lack of air, pushing out towards the very edges of the body, time and consciousness.

Eternal Land, To You in 3025

Eternal Land, To You in 3025 by Jane Tao

Jane Tao

South Korea

In 2025, 'I' knead fragments of a vanishing world to transmit my heart. In 3025, 'You' taste those fragments to feel blessing and hope. This multisensory VR experience of digital taste and tactile sensation transcends time to connect generations and foster deep human connection.

Frost Fair

Frost Fair by Michel Lam

Algorithm

Ireland

A girl, a fox, and a forgotten legend collide in a race across a collapsing winter realm to reignite the portal between Earth and Frost Fair—before the solstice seals their fate.

Gut Instinct

Gut Instinct by Adam Lieber

Emma Hamilton

Shtik

A surreal VR adventure through the gut, where you become a piece of food, get eaten, and embark on an odyssey of enzymes, acids, and squelchy decisions that might just change how you eat forever.

Honeyboys

Honeyboys by Tibor de Jong

SMARTHOUSE

The Netherlands

An immersive descent into a dystopian dreamscape of labor and overconsumption. Along the way, a delivery boy encounters rituals, desires, and decay, revealing the relentless machine behind our food, our labor system, and ultimately our existence.

Imaginary Lines by Juan Pablo Urgilés

Imán Transmedia

Ecuador

An MR experience in which the user, using 18th-century instruments transformed into interactive tools, measures meridians, observes the stars, and explores the discoveries and wonders of the French Geodetic Mission that defined the true shape of the Earth from the Middle of the World.

Immersive Odyssey

Immersive Odyssey by Elia Vermander

Ride FX

RideFX

Immersive Odyssey is a hybrid, headset‑free audiovisual epic that revives the breath of Homer at the heart of a monumental textile architecture, weaving 2,800 years of art history together with digital innovation to create a new kind of shared emotion.

In Whose Hands: Deer, Once Deer

In Whose Hands: Deer, Once Deer by Kuan-Yuan LAI

Poké Poké Creative

Taiwanese

A multi-user mixed reality experience where participants control symbolic deer puppets, moving through cycles of extinction, restoration, and renewed control. By inhabiting the deer’s perspective, the work questions who truly decides the fate of non-human life.

Les Fables du Labyrinthe

Les Fables du Labyrinthe by Nicolas Pelloille-Oudart

Dada! Animation

Française

Les Fables du Labyrinthe is a 15-minute VR experience for LBE, with a first screening at the Château de Versailles. The visitor embodies a courtier at the Sun King's court, trying to uncover the secrets of the Labyrinth Grove, guided by fables and the most beautiful sculpted fountains.

Les Gens de la Pluie

Les Gens de la Pluie by Blies Nicolas & Hueber-Blies Stéphane (aka Bliesbro)

a_BAHN

Luxembourg

Mêlant spoken word, musique électronique et paysages numériques, "Les Gens de la Pluie" propose un voyage sensoriel immersif. En se déplaçant dans l'espace, les spectateurs vivent une narration à deux voix et deviennent les artisans de leur propre parcours.

Life is the Game

Life is the Game by Paulo Furtado

MAAT - MAAT

Portugal

Life is The Game is an immersive Extended Reality (XR) experience taking users on a timeless journey through the rite of passage between death and rebirth. Hybrid spaces, interactive soundscapes, evoke liminal states of consciousness, creating a philosophical, sensory, and existential journey.

Lupercalf

Lupercalf by Leo Metcalf

Leo Metcalf

United Kingdom

In a world where adults have vanished, children are raised by AI-driven teddy bears. Lupercal is a 15-min XR journey into childhood, exploring the fragile line between technology and humanity, and the need for touch, warmth and presence. With no human caregivers, can empathy survive?

Montmartre, la nuit

Montmartre, la nuit by Giraud Pierre-Alain

Novaya

Française

Immersive mixed‑reality experience, Montmartre, the Night plunges you into the effervescence of interwar Montmartre. Between backstage and cabaret, archives and holograms intersect. From the creators of Noire (Cannes Prize 2024), the spectator reactivates History by dancing with its ghosts.

Mourning Glory

Mourning Glory by Au Matt

STAR DIGITAL

Polish

Mourning Glory is a taboo- defying adult VR experience presenting queer perspectives on the afterlife. Both a documentary and a fantasy, it creates safe space to explore our fantasies surrounds death and after. It begins where most stories end- just after you die.

Nous Sommes - We Are

Nous Sommes - We Are by Michel Lemieux

JAXA Production

Canadienne

We Are is a VR and more experience by Michel Lemieux, inspired by the journey of Anishinaabe visual artist Frank Polson. Guided by the Moon, the participant crosses three worlds where breath, gestures and gazes activate light, creation and intergenerational transmission.

Of Hide and Flesh

Of Hide and Flesh by Alex Verhaest

Cassette for timescapes

Belgium

A darkly comic augmented-reality fairy tale in which a lustful Little Red Riding Hood, a vegan hunter, a murderous grandmother, and a wolf with lapdog ambitions caught in an identity crisis chase one another in a game of power and misunderstandings.

Once Upon a Beating Heart

Once Upon a Beating Heart by Ioana Mischie

IOANA MISCHIE

Romanian

In a world where our hearts are no longer hidden in our chests, but carried as augmented extensions to transparentize emotions, we witness new transformative behaviors coming to life.

Passage Room

Passage Room by Minkyung Choi

Self-produced

South Korea

The viewer enters a “girl’s room” from a woman’s perspective. Through object-based interactions, the viewer follows a woman’s journey toward becoming a subject of desire, engaging with questions of the body, relationships, and identity through friction with the norms of romance and sexuality.

Persona: becoming me

Persona: becoming me by Felicity Chen

Lynn Song

United Kingdom

Based on lived experiences from VRChat: Two young souls grew up under rigid gender norms in China and Russia; an autistic woman overwhelmed by a world her mind processes differently; three lives confined by invisible walls, until they discover the transformative potential of virtual bodies.

Post Binary

Post Binary by Diane Dormet

Imajack Films

Suisse

POST BINARY is an immersive journey into the mind of Ciel, who struggles to find their place in the world. Refusing to give up, they reboot reality through the sheer power of their thoughts and create for themself a new supernatural body with limitless powers, allowing them to connect to the entirety of the universe.

Precious Chimeras

Precious Chimeras by Labbé Boris

Sacrebleu Productions

French

Immerse yourself in a persistent virtual world, a zoological ecosystem with no beginning and no end, populated by hybrid beings and procedurally generated creatures: the Chimeras. In the virtual world, the user's presence directly influences the evolution of these extraordinary species.

Prometheus

Prometheus by Valeriy Korshunov

Anotherland

Ukraine

Ex-Pripyat engineer revisits Chornobyl’s ruins, confronting guilt, loss, and the mythic spark of progress as he and fellow survivors become modern Prometheans. Daring to reclaim their stolen nuclear fire and kindle hope amid radioactive remembrances.

SHBKA شبكة

SHBKA شبكة by Ori Zieger and Noam Karutchi

Self-produced

Israel

In 19th-century Mogador, a girl yearning to escape her traditional fate is swept into a surreal vision inside a whale during the Yom Kippur reading of the Book of Jonah. In this VR journey, she discovers that true freedom isn't found by fleeing, but by embracing the humble roots she once despised.

SLEEP FOR EARTH

SLEEP FOR EARTH by DESLIAS Frédéric

Le Clair Obscur

Français

Avec Sleep for Earth, Le Clair Obscur imagine un programme fictif de l’ONU qui offre à l’humanité la possibilité de mettre en pause sa consommation et de soulager les limites planétaires. La solution proposée ? Dormir pendant les deux prochains siècles.

STRATA : The Poetics Of Glitter

STRATA : The Poetics Of Glitter by Lilian Hess

a_BAHN

Luxembourg / Germany

A 35-minute room-scale collective immersive experience: a surreal character study where Glitter becomes a living presence, turning the “trivial” into a sharp, dazzling lens on identity, desire, prejudice, and shared responsibility.

Sunken City

Sunken City by Francisco Almendra

Studio KwO

Brazil

In a future where seas rose 70 meters due to climate change, ancient coastal cities lie drowned and forgotten. Join the crew of a submarine to explore iconic undersea ruins and uncover ‘time capsules’ left long ago by climate refugees—intimate stories of loss, love, and hope from the XXI century.

Tachychronia - Glimpse of a moment

Tachychronia - Glimpse of a moment by FRANCOIS Gwenael

Skill Lab

Luxembourg

Tachychronie est un récit interactif en réalité virtuelle, où vous incarnez Léo, pour qui le temps défile plus vite que le commun des mortels. Il devra se confronter à la frénésie du monde pour espérer rencontrer Alice, la jeune fille du bus.

Tales From Soda Island: SONOGENESIS

Tales From Soda Island: SONOGENESIS by Simone Fougnier

Studio Syro

Studio Syro, Red Sled

From the creation of time and space until the inevitable end of the universe, Sonogenesis aim to tell millions of years of history reframing them as a bedtime story read from a mother to his child, a tale so long that it will take an entire lifetime to be told.

The Cronus Throne

The Cronus Throne by Mohammadreza Mazarei

Imersual Studio

United Kingdom

Cronus Throne is a room-scale Mixed Reality experience where one real and two virtual mirrors reflect the participant across different timelines. Inside a 3×3m space, players restore temporal harmony by interacting with mirrors and a virtual clock until Cronus, the god of time, appears.

The Demise of the ISS Leonardo

The Demise of the ISS Leonardo by Davide Maria Emanuel Cocchiara

Abduct Media

Germany

The Demise of the ISS Leonardo is a collaborative co-located multi-user investigative experience exploring how prejudice, corruption, and mismanagement destroy communities. Users act as forensic experts using supernatural means to view the memories of the deceased crew of a touristic space station.

The Fun Fair, Forgotten Childhood

The Fun Fair, Forgotten Childhood by Menghui Huang

Self-produced

Chinese

Yu, an imaginative girl, leads the player into a hidden funfair shaped by her inner world. Through play that is never fully rewarded, the experience reveals emotional absence and the subtle fading of a child’s imagination.

The lightness of giants

The lightness of giants by Yseult Berger - François Sarano

Lucid Realities

France

The experience unfolds across four sensory tableaux, designed to take us across the invisible boundary between our world and that of the sperm whales. Eliot, a young teenager, is our guide, the one who, in August 2013, chose to approach François Sarano.

The magic of Mont Saint-Michel

The magic of Mont Saint-Michel by Villepoux Thomas

Digital Rise

France

Epona is a very young minor deity, daughter of the High Priest of Cernunnos, the antler‑headed God who has charged them with judging whether humans are still worthy of inhabiting his most beautiful creation, Mont Saint‑Michel, a unique rock between land and sea with a very special aura.

The Mother Tree by Vernante Pallotti and Daniele Zen

Gastonia Motion

Gastonia Motion Srl, Italy

You’re in a tent atop a giant tree, surrounded by a breathtaking panorama. From here, you’ll live an adventure while standing still, through challenges and awe, until you realize you’re there to protect this place. And that’s only the beginning of a journey into the secrets of nature and yourself.

The Ripple Effect

The Ripple Effect by Ani Mardoyan

Fluctu8

Armenia

The Ripple Effect is an immersive VR experience exploring the weight of moral choices. Confronting a bullying scenario, your actions physically transform your avatar—radiant or rigid—and alter future timelines. It visualizes the lasting impact of behavior to foster empathy and reflection.

The Ship of the Forgotten

The Ship of the Forgotten by Harrysson Hazoumè

Numena

Bénin

The Ship of the Forgotten is an immersive VR experience in which the user explores a nameless slave ship through the amnesiac soul of an African captive who disappeared during the Atlantic crossing. 3D puzzles make it possible to piece together his memories and set his memory free.

The Time Machine

The Time Machine by Peter Hegedus

Soul Vision Films

Australia

The Time Machine is a groundbreaking immersive experience transporting participants into their imagined future. Inside a personalised apartment, they uncover traces of their future life and confront subtle cracks in a world shaped by powerful systems—inviting them to imagine, question, and act.

Tiempo Pewén / Pewén Time

Tiempo Pewén / Pewén Time by Miguel Bolt Kalfon

MagmaLab

Chile

Tiempo Pewén is an immersive experience centered on the Araucaria as a witness of deep time in the southern Andes of Chile, unfolding a sensorial journey through ecological transformation, interdependence and the fragile continuity of life amid accelerating environmental change.

What the fox

What the fox by Sina Ataeian Dena

JYOTI Film

Germany

Red foxes are one of the most fascinating wild animalsyou can meet in a city like Berlin. In What the Fox,players wander through the city as a red fox and facechallenges such as weather, traffic and people, as wellas everyday tasks such as foraging for food.

Where I Stand

Where I Stand by Elli Koliniati

Glass Bead Games Studio

Greece

Where I Stand is a one hour immersive VR experience for three participants, who embody different ages of the same woman and move through key moments of her life. By revisiting formative memories together, they confront how personal choices, silences, and social pressures shape a life.

Zameen : Archives of a Living Earth

Zameen : Archives of a Living Earth by Avinash Kumar

Antariksha Studio

India

Zameen is a location-based experience that explores climate memory through archival re-imagination. In 2079 India, visitors discover an abandoned 'cultural heritage biome'. As they move through time, they uncover lost ways of being that can shape our collective climate futures.